Saturday, July 24, 2010

Playable Demo Goals

I've been thinking on my goals for the demo (for those who don't like to build from source). I'm definitely aiming for the following features:

  • Body/blood injury system. No HP or anything of that nature
  • Proper dungeon generation with zones for placing certain types of random creatures
  • Basic kobold AI behaviors
  • Working skill system
  • Hunger/thirst system
There are a few other features I'd LIKE to have, such as a magic system and conversations. Fighting isn't the only way, after all.

The storyline to the demo is simple. Stop the kobolds from attacking a local town by any means necessary. The player will start in the dungeon after a short prompt and very limited inventory selection.

No comments:

Post a Comment