To Do List

This list is in no particular order except dependency.

Format:
IDDependenciesMessage

TODO List:
10Refine town/dungeon generation
20Add town inhabitants
32Distinguish between town buildings (house/town hall/shops)
50Generate ground better, dirt patches/etc
60Increase performance (Seems to be Debug mode only actually)
70Allow items to be moddable (burnable/openable tiles)
80Add area types for constraining modded items
97,8Create area constraints for moddable burnable types
100Refine fire spreading.
110Write reusable code with range for selecting tiles (targeting, burning, etc)
120Add multiple item choosing menu. For attacking specific creatures on a same tile/etc
130Either move Materials to the Databank or move Databank across to specific related classes (ItemData to Item, etc)c