I'll start by posting my current To Do List:
- Convert data files to libtcod format
- Support wearing rings (in theory, this works, but only for one ring rather than two)
- Fix up the AI a bit more. There are a few anomalies, but it's mostly working
- Add an items data file for all base item types
Some visions:
=)Items(=
All items in Stone and Steel will be defined as a base item in a data file. This data file will contain certain tags such as consumable, effect-giving, weapon (and weapon related subtags), and so on. The tag effectGiving would search data/effects and choose a random effect to give the item. I have not thought over this thoroughly, but it seems like a good enough system. It is definitely subject to change.
=)Skills(=
Rather than a class-based system, I'm going with a skill-based system for a more open beginning. The player will start with a certain number of points (undetermined) to spend on starting skills. All characters can use all skills, this is just to give the player a sense of direction.
Feel free to comment with ideas or critique on my current view of how things should work!
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