Format:
| ID | Dependencies | Message |
TODO List:
| 1 | 0 | Refine town/dungeon generation |
| 2 | 0 | Add town inhabitants |
| 3 | 2 | Distinguish between town buildings (house/town hall/shops) |
| 5 | 0 | Generate ground better, dirt patches/etc |
| 6 | 0 | Increase performance (Seems to be Debug mode only actually) |
| 7 | 0 | Allow items to be moddable (burnable/openable tiles) |
| 8 | 0 | Add area types for constraining modded items |
| 9 | 7,8 | Create area constraints for moddable burnable types |
| 10 | 0 | Refine fire spreading. |
| 11 | 0 | Write reusable code with range for selecting tiles (targeting, burning, etc) |
| 12 | 0 | Add multiple item choosing menu. For attacking specific creatures on a same tile/etc |
| 13 | 0 | Either move Materials to the Databank or move Databank across to specific related classes (ItemData to Item, etc)c |