- Body/blood injury system. No HP or anything of that nature
- Proper dungeon generation with zones for placing certain types of random creatures
- Basic kobold AI behaviors
- Working skill system
- Hunger/thirst system
There are a few other features I'd LIKE to have, such as a magic system and conversations. Fighting isn't the only way, after all.
The storyline to the demo is simple. Stop the kobolds from attacking a local town by any means necessary. The player will start in the dungeon after a short prompt and very limited inventory selection.
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